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If enough creatures enter the rift, you’ll lose the game. On each regular map, orcs and their supporting minions will spawn through one or more gates (usually two to four) and make their way through a series of different paths to attack your rift. Levels come in two forms - regular and War. Each character has a unique weapon (that can then be used by others) and a special move which is absolutely tied to them. In some missions, the game leaps backwards to past battles and the characters are changed, with one of those characters being unlocked when you complete the first campaign, and others (for a total of five) playable characters following based on other levels of completion. There are a couple of characters (Egan and Gabriella) to choose from (if you play solo) from the outset, whilst when playing cooperative you’ll each take one or the other without the luxury of choice. There is a storyline in Orcs Must Die 3, but I don’t think I am being unkind when I suggest that it really is paper thin.
#SPECIAL UPGRADES ORCS MUST DIE 3 PLUS#
There is one large campaign followed by a smaller one, plus an Endless mode and then a couple of other ways to play. It works as either a solo or cooperative game, with perhaps the cooperative mode being more of a focus. Orcs Must Die 3 is a tower defence game with a very healthy dose of third-person shooter sprinkled on top. As it happens, this third iteration will be the first time I’ve dipped my toe in the series - all I can say about that is that I wish I’d experienced this fantastic series a little earlier. With an eight year gap since Orcs Must Die 2, fans of the series could have been forgiven for thinking that Orcs Must Die 3 would never come.